7/26/2023 0 Comments Tales from the borderlands krieg![]() The sound effects continue to be of high quality. The two performances could be easily mistaken as being done by two separate actors. Krieg’s voice actor does a great job with the voice of Sane Krieg by using an even keeled tone to round out Psycho Krieg’s wild babbling without becoming completely lifeless. The audio experience in “Psycho Krieg and the Fantastic Fustercluck” is enjoyable. Sometimes it is used as a form of parody, while other times it is used as an effective storytelling device during key moments. The artists integrated classic horror visuals to great success. ![]() ![]() The environments are in true Psycho fashion with over the top blood and gore combined with trippy visual effects. The artists have done a good job seizing the opportunity by reimagining Borderlands 3 through the lens of a hallucinogenic trip. Having a DLC set in someone’s mind instead of a planet gave the artists a lot of room for creativity. The length of the game would have been more tolerable if Gearbox did not price “Psycho Krieg and the Fantastic Fustercluck” at the same price as the previous three DLCs. It feels like a lot of design decisions were made to generate gameplay hours just for the sake of stretching out the gameplay instead of having meaningful content. They are generally straight forward fights and are light on mechanics, even for Borderlands standards. The boss encounters are a bit of a disappointment. There are some new enemies introduced to the game, but a vast majority are new bosses. The fact these objectives are located deep within the levels is infuriating, even as a FL4K player using Fade Away to sneak past engagements. Many require players to finish the main quest in the area then return to complete the side quest. There are a handful of side quests with actual gameplay content. There are a few moments where the developers showed some excellent creativity by using quest objectives as comedic devices, but these flashes of brilliance are drowned out by the flood of dull visual novel-style quests. Many are simple excuses to tell a story with the minimal character interaction and to throw some experience, loot, and money at the player. The side quests are extremely disappointing. They are linear and focused missions that are paced for intense action interrupted by the odd jumping puzzle. The main story quests are the best of what the DLC has to offer. ![]() The level design is where the DLC struggles the most. The additions changes combat slightly by offering new options and builds for players. “Psycho Krieg and the Fantastic Fustercluck” adds new weapons and equipment to the game along with increasing the level cap to 65. The plots twists and turns are gentle and are signaled well in advance, but the journey is done so well that the predictability never hinders the quality of the story. I really enjoy how each of Krieg’s personalities view each Vault Hunter given the same set of interactions, as it not only fleshes out the relationship between him and the raiders but also each personality. Previous content allowed players to take a small peek into Krieg’s history the DLC finally gives him some much-needed depth by properly linking him to the rest of the Crimson Raiders. While Krieg at least appeared in Borderlands 3, his relationship with other Vault Hunters has always been a difficult story to tell due to Krieg’s nonsensical style of communication. ![]()
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